Entity Damage Reduction

「Edge sheathed, balance kept」

The /entitydamage command reduces the final damage dealt by a specified entity. No matter how much the damage has been boosted by mods/enchantments, the damage that finally lands on the target is uniformly reduced by the configured percentage (e.g. 30% means final damage drops by 30%).

Basic usage:

/entitydamage [add|list|remove]

Permission:

youer.command.entitydamage

This is a persistent command that is always registered and not controlled by commands.yml. See commands.yml.

Rule storage:

Rules are stored in youer-config/entitydamage.yml:

yaml

Entities not listed in damage deal full damage.

Set entity damage reduction

/entitydamage add <entity> <percent>

  • The entity uses its registry key (e.g. minecraft:zombie); Tab autocompletes (including mod entities)
  • The percent is an integer from 1 to 100; 100 means the entity deals no damage at all

View the reduction list

/entitydamage list Lists all configured entities and their reduction percentages.

Remove a reduction rule

/entitydamage remove <entity> After removal, the entity deals full damage again.

❓ FAQ

  • Q: Will damage from arrows/projectiles be reduced?
  • A: Yes. The rule is judged by the "responsible entity" of the damage (the shooter), e.g. an arrow shot by a skeleton is still reduced by the skeleton's percentage.
  • Q: At which stage of damage calculation does the reduction apply?
  • A: It applies at the final damage settlement stage (after armor, potions, and enchantment reductions are all computed), so it is unaffected by any damage boost — the ratio is constant.
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