Multi-World Manual

Youer's world-management feature lets you easily manage multiple worlds in-game — no server shutdown, no file editing; everything is done inside the game.

Quick Start

After joining, type this command to open the world-management GUI:

bash

All worlds on the server are listed on screen; click one to teleport there.

All Commands

Common Operations

CommandEffect
/worlds guiOpen the GUI; all worlds at a glance
/worlds listList all loaded worlds in chat
/worldsWithout arguments, shows help

Create & Import Worlds

Create a new world

bash

After typing, a selection GUI appears; pick a terrain type. Supported terrains:

  • Normal — same terrain as the overworld
  • Nether — hellish red-and-black-stone style
  • End — obsidian pillars, chorus-fruit style
  • Custom — special dimensions added by mods
  • Void — nothing but a small spawn platform; good for skyblock servers
  • Super-flat — endless flat ground; good for building

Import an existing world

If you already have a world save in the server folder, use this command to add it:

bash

Tip: put the world folder in the server root directory; just write the folder name in the command.

Teleport

CommandEffect
/worlds tp <world-name>Teleport to a world's spawn point
/worlds spawnReturn to the current world's spawn point
/worlds tp <player> <world-name>(console) send a specified player to a world

Delete & Unload Worlds

bash

⚠️ This command directly deletes the entire world folder — buildings and items are gone, unrecoverable! It's recommended to unload with unload first, and only delete the folder manually once you're sure.

bash

Only detaches it from the server; the files stay on disk and can be imported back later.

The overworld cannot be deleted or unloaded.

World Settings

Set the spawn point

bash

Stand where you want, then run this command; future teleports to this world will appear here.

Give the world a Chinese name

bash

This displays the Chinese name in the GUI, easy for players to understand.

Write a description

bash

This text shows in the GUI, helping players understand what the world is for.

Adjust difficulty

bash
NumberDifficulty
0Peaceful (no mobs spawn)
1Easy
2Normal
3Hard

Set the world's game mode

bash
NumberMode
0Survival
1Creative
2Adventure
3Spectator

This setting applies to all non-OP players. For example, if you set the skyblock world to 0 (survival), every player entering it is auto-switched to survival; OPs are unaffected.

GUI Details

World List (/worlds gui)

When opened, each world shows as an item displaying:

  • 🌍 World name (shows your set name if it's Chinese)
  • 💬 Description — what you wrote via addinfo
  • 📏 Border size — how far the world extends
  • 🏞️ Terrain type — normal/nether/end/void, etc.
  • ⚔️ Difficulty — peaceful/easy/normal/hard
  • Mod-added or plugin-created worlds are also marked
  • Whether it's void or super-flat is also visible

Click to teleport there.

Create-World GUI (/worlds create <name>)

After the command, an item-selection GUI appears; each item represents a terrain type:

TerrainIcon
NormalGrass block
NetherNetherrack
EndEnd stone
CustomStructure void
VoidBarrier
Super-flatGreen carpet

Pick one and the world is auto-created with a random seed.

Where the Config File Is

All world settings are saved in youer-config/worlds.yml. Generally you don't need to edit this file manually — everything can be done with in-game commands. If you really must edit it yourself, it looks roughly like this:

yaml

Permissions

Permission nodeWho has it
youer.command.worldsPlayers with this node can use the /worlds command

Players without permission can't use /worlds. Console and OPs have all operation permissions by default.

FAQ

Can a deleted world be recovered?

No. /worlds delete wipes the world folder clean. If you're unsure, use /worlds unload first to keep the files, and import it back later.

How do I make players auto-switch mode when entering a world?

Use /worlds gamemode 0 to set the world to survival; all non-OP players entering will switch to survival, OPs unaffected.

What's special about mod-added worlds?

Mod-added worlds don't auto-load at startup (the mod loads them itself). If the corresponding mod is uninstalled, these worlds' configs are cleaned up automatically, leaving no pile of invalid data.

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